Stoneshard “Way Forward” Progress Update

Ink Stains Video games, the workforce behind the difficult turn-based RPG Stoneshard, is currently working on the “Manner Ahead” early entry replace for the sport. This replace is anticipated to go dwell in just a few months, introducing a large enemy AI rework and a brand new dungeon technology system. Right here’s what you’ll be able to anticipate:

Howdy everybody!

On this devlog we’d prefer to share our progress on the “Manner Ahead” replace. It is going to be launched in the long run of summer time or at first of autumn and would be the largest and probably the most complicated replace we’ve delivered to date – it is going to embrace a large rework of the AI and dungeon technology.

The massive period of time required to develop this replace is linked to a big variety of programs, carefully related to the rework. Even when these programs will solely be absolutely applied at a later date, they already require a correct basis which we have now to put down. Moreover, AI rework itself requires plenty of testing and tweaking, so it’s onerous to foretell the precise period of time wanted to attain acceptable outcomes.

Nevertheless, this rework is important to lastly begin including not simply amount to the sport, but additionally high quality. It should permit us to experiment with the behaviour of various enemy factions, add new enemy varieties, and introduce distinctive skills to the present enemies. Hopefully, a number of the new enemy varieties will likely be added with the “Manner Ahead” replace.

In the mean time the fundamental construction of our new AI continues to be being conceptualized and prototyped, however we are able to already share the record of targets we plan to succeed in:

  • Create a extra complicated ecosystem. It will embrace the guide tweaking of the relations between totally different animal varieties as an alternative of crudely splitting them relying on their ration. We plan so as to add some particular behaviour patterns as nicely. As an example, deer will flee from loud noises (as an alternative of working in direction of them), carnivores will likely be territorial (which can permit avoiding their aggression should you make a well timed retreat from their territory). There may even be a herd/pack simulation added amongst different issues.
  • Enhance pathfinding and positioning. Within the present model of the sport mobs merely comply with the shortest path to their enemy. We’d like to provide them a capability to stroll round traps and harmful AoE zones when it’s attainable, keep away from tiles with stable objects behind them if the participant makes an lively use of Knockback, and maintain their distance when utilizing magic or ranged weaponry.
  • Add a extra context-dependent system for utilizing skills as an alternative of the present system, which relies on probability and only one or two situations per motion.
  • Grant enemies some further choices: retreat or swap positions in sure conditions, name allies for assist, correctly react to arrow fireplace and spells, accurately prioritize targets.
  • Introduce a extra clear consciousness system, which can change into a foundation for the upcoming stealth system.
  • Rework the NPC system, which can permit including random NPC encounters to the sport, making the exploration way more assorted.


The variability facet additionally pertains to the dungeon technology rework. The present dungeons are nothing quite a lot of dozen sq. rooms, related with an internet of hallways. We’re presently engaged on including plenty of distinctive rooms to the dungeon generator, eradicating the obligatory hallways in sure conditions, in addition to attempting out totally different approaches for producing totally different dungeon varieties.

As soon as we obtain all this, we’ll be capable to begin introducing new dungeon varieties to the sport, populating them with new enemies (the product of the reworked AI), which in flip means the start of the long-awaited growth of the sport’s world.

We’ve already completed engaged on the prototype for the up to date dungeon technology. We’re happy with the end result, so it’s presently being added to the sport. Nonetheless, it is going to take fairly some time to totally flesh the system out, so for now listed below are some ideas for the brand new rooms which we plan so as to add to the sport[…]

That’s all for now, thanks on your consideration.
See you in just a few weeks!

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